EPILOGUE
(Written by axolotl)
- Here's Séraphin with his two dogs. Talk to him. It seems there are
visitors to Canches' Manse... SAVE right here. You will need to go back to
this scene, fast-play the following moves, to explore various possible
endings.
- A real family reunion! Talk to your brothers and sisters. Wow! They're not
very nice people, are they ? Things are getting ugly...
- But... a COUP DE THEATRE!
- Enters Sigismond Canches (in real life, this is Grelot4's daddy...). He
explains, he talks, and talks... and now, you have a choice to make:
- DO NOT FOLLOW YOUR FATHER
or
- FOLLOW YOUR FATHER
- GAME ENDING #1: DO NOT FOLLOW YOUR FATHER...
- ...your siblings deal curtly and roughly with you... GAME OVER
- If you prefer to follow your dad, do so, go on...
- Here you are before the altar. The Stone is still there. Talk to your
father: he asks for your help to destroy the Stone. You hesitate. Keep talking
to him. A new choice appears:
- DO NOT HELP YOUR FATHER
or
- HELP YOUR FATHER
- GAME ENDING #2: DO NOT HELP YOUR FATHER...
- You may try to grab the Stone for yourself... Very unwise move, things
turn out VERY badly for you! GAME OVER.
- Alternatively, you decide to leave the altar room on the LEFT (you are
now standing besides the Lions Fountain). Click on the RIGHT, and you see
the exit to the garden. You escape, you are free... but eventually you
become completely mad, and end up in an institution. GAME OVER.
- Third possibility: leave the altar room on the RIGHT (where the Swans
Fountain is), another click to the RIGHT: you see the stairs leading back up
to Canches' Study, where your siblings are eagerly waiting for you, their
shirtsleeves pulled up... GAME OVER.
- Ah, you prefer to help your father after all, do you? Very wise indeed.
- Click on Sigismond, there's a zoom on the Stone in his hand.
- Try clicking on it: it's still burning hot...
- Remember what was said in the Parchment. Use the MAGIC SQUARE! TADAAM!
- Hand in hand, illumination... Another final click, and this is
THE END